added optional button to restart game (door, panel and touch variants)
[rocksndiamonds.git] / src / game_em / export.h
index b769d9dc10fba0cf64c3d5cc0b7fada874369aa7..a2bbdef9bdf3d41cacec3b72f5e44013dc9ee118 100644 (file)
@@ -45,7 +45,13 @@ struct GameInfo_EM
   // flags to handle bugs in and changes between different engine versions
   boolean use_single_button;
   boolean use_snap_key_bug;
+  boolean use_random_bug;
   boolean use_old_explosions;
+  boolean use_old_android;
+  boolean use_old_push_elements;
+  boolean use_old_push_into_acid;
+  boolean use_wrap_around;
+  boolean use_push_delay;
 };
 
 struct LevelInfo_EM
@@ -93,7 +99,7 @@ struct EngineSnapshotInfo_EM
 extern struct GlobalInfo_EM global_em_info;
 extern struct GameInfo_EM game_em;
 extern struct LevelInfo_EM native_em_level;
-extern struct GraphicInfo_EM graphic_info_em_object[TILE_MAX][8];
+extern struct GraphicInfo_EM graphic_info_em_object[GAME_TILE_MAX][8];
 extern struct GraphicInfo_EM graphic_info_em_player[MAX_PLAYERS][PLY_MAX][8];
 extern struct EngineSnapshotInfo_EM engine_snapshot_em;
 
@@ -103,7 +109,7 @@ void em_close_all(void);
 void InitGfxBuffers_EM(void);
 
 void InitGameEngine_EM(void);
-void GameActions_EM(byte *, boolean);
+void GameActions_EM(byte[MAX_PLAYERS]);
 
 unsigned int InitEngineRandom_EM(int);