added handling 64-bit random value bug with old tapes in EM engine
[rocksndiamonds.git] / src / game_em / export.h
index 4766101bbba223798c96361b7e77fd9575042749..c5373fdb8a0af92ed48f1995b8d0d804fe40a384 100644 (file)
@@ -45,7 +45,12 @@ struct GameInfo_EM
   // flags to handle bugs in and changes between different engine versions
   boolean use_single_button;
   boolean use_snap_key_bug;
+  boolean use_random_bug;
   boolean use_old_explosions;
+  boolean use_old_android;
+  boolean use_old_push_elements;
+  boolean use_old_push_into_acid;
+  boolean use_wrap_around;
 };
 
 struct LevelInfo_EM