changed handling of chain explosions in EM engine
[rocksndiamonds.git] / src / game_em / export.h
index 550110c0b797058137dbbfd5e9d85b1a68f6f69d..a79a14866f545c3880544dd011375a087e27147f 100644 (file)
@@ -6,6 +6,15 @@
 // ============================================================================
 
 #include "emerald.h"
+#include "cave.h"
+
+
+// ----------------------------------------------------------------------------
+// constant definitions
+// ----------------------------------------------------------------------------
+
+#define EM_MAX_CAVE_WIDTH              CAVE_WIDTH
+#define EM_MAX_CAVE_HEIGHT             CAVE_HEIGHT
 
 
 // ----------------------------------------------------------------------------
@@ -19,30 +28,31 @@ struct GlobalInfo_EM
 
 struct GameInfo_EM
 {
+  unsigned int random;
+
   boolean level_solved;
   boolean game_over;
 
   boolean any_player_moving;
   boolean any_player_snapping;
 
-  boolean use_single_button;
-  boolean use_snap_key_bug;
-
   int last_moving_player;
   int last_player_direction[MAX_PLAYERS];
+
+  struct LOGIC *lev;
+  struct PLAYER *ply[MAX_PLAYERS];
+
+  // flags to handle bugs in and changes between different engine versions
+  boolean use_single_button;
+  boolean use_snap_key_bug;
+  boolean use_old_explosions;
 };
 
 struct LevelInfo_EM
 {
   int file_version;
 
-  short cave[EM_MAX_CAVE_WIDTH][EM_MAX_CAVE_HEIGHT];
-
-  struct LEVEL *lev;
-  struct PLAYER *ply[MAX_PLAYERS];
-
-  /* used for runtime values */
-  struct GameInfo_EM *game_em;
+  struct CAVE *cav;
 };
 
 struct GraphicInfo_EM
@@ -67,17 +77,12 @@ struct GraphicInfo_EM
 struct EngineSnapshotInfo_EM
 {
   struct GameInfo_EM game_em;
-  unsigned int RandomEM;
-  struct LEVEL lev;
+  struct LOGIC lev;
   struct PLAYER ply[MAX_PLAYERS];
-  short Array[4][EM_MAX_CAVE_WIDTH][EM_MAX_CAVE_HEIGHT];
+
+  int frame;
   int screen_x;
   int screen_y;
-  int frame;
-  short **Boom;
-  short **Cave;
-  short **Next;
-  short **Draw;
 };
 
 
@@ -108,7 +113,6 @@ boolean LoadNativeLevel_EM(char *, boolean);
 int getFieldbufferOffsetX_EM(void);
 int getFieldbufferOffsetY_EM(void);
 
-void BackToFront_EM(void);
 void BlitScreenToBitmap_EM(Bitmap *);
 void RedrawPlayfield_EM(boolean);
 
@@ -117,7 +121,4 @@ void SaveEngineSnapshotValues_EM(void);
 
 boolean checkIfAllPlayersFitToScreen(void);
 
-void tab_generate(void);
-void tab_generate_graphics_info_em(void);
-
 #endif // EXPORT_H