cleanup of EM engine cave size definition names
[rocksndiamonds.git] / src / game_em / export.h
index 7601a909a31885a5aff60c0458e055a876b72880..9c0ff052e828810d0a782c9453610ec00ac4dcdb 100644 (file)
@@ -8,6 +8,14 @@
 #include "emerald.h"
 
 
+// ----------------------------------------------------------------------------
+// constant definitions
+// ----------------------------------------------------------------------------
+
+#define EM_MAX_CAVE_WIDTH              CAVE_WIDTH
+#define EM_MAX_CAVE_HEIGHT             CAVE_HEIGHT
+
+
 // ----------------------------------------------------------------------------
 // exported structures
 // ----------------------------------------------------------------------------
@@ -36,7 +44,7 @@ struct LevelInfo_EM
 {
   int file_version;
 
-  short cave[EM_MAX_CAVE_WIDTH][EM_MAX_CAVE_HEIGHT];
+  short cave[CAVE_WIDTH][CAVE_HEIGHT];
 
   struct LEVEL *lev;
   struct PLAYER *ply[MAX_PLAYERS];