changed comments from old to new style (one-line comments only)
[rocksndiamonds.git] / src / game_em / export.h
index b9a7e4122af979aba3ce813ee9a316b5d10b726b..90957d69bf0a04a266260cdb7dc84ac2592baafc 100644 (file)
@@ -1,13 +1,13 @@
 #ifndef EXPORT_H
 #define EXPORT_H
 
-/* ========================================================================= */
-/* functions and definitions exported from game_em to main program           */
-/* ========================================================================= */
+// ============================================================================
+// functions and definitions exported from game_em to main program
+// ============================================================================
 
-/* ------------------------------------------------------------------------- */
-/* constant definitions                                                      */
-/* ------------------------------------------------------------------------- */
+// ----------------------------------------------------------------------------
+// constant definitions
+// ----------------------------------------------------------------------------
 
 /* define these for backwards compatibility */
 #define EM_ENGINE_BAD_ROLL
@@ -542,9 +542,9 @@ enum
 };
 
 
-/* ------------------------------------------------------------------------- */
-/* data structure definitions                                                */
-/* ------------------------------------------------------------------------- */
+// ----------------------------------------------------------------------------
+// data structure definitions
+// ----------------------------------------------------------------------------
 
 struct LEVEL
 {
@@ -665,6 +665,11 @@ struct GlobalInfo_EM
 struct GameInfo_EM
 {
   boolean any_player_moving;
+  boolean any_player_snapping;
+
+  boolean use_single_button;
+  boolean use_snap_key_bug;
+
   int last_moving_player;
   int last_player_direction[MAX_PLAYERS];
 };
@@ -677,6 +682,9 @@ struct LevelInfo_EM
 
   struct LEVEL *lev;
   struct PLAYER *ply[MAX_PLAYERS];
+
+  /* used for runtime values */
+  struct GameInfo_EM *game_em;
 };
 
 struct GraphicInfo_EM
@@ -690,6 +698,7 @@ struct GraphicInfo_EM
   Bitmap *crumbled_bitmap;
   int crumbled_src_x, crumbled_src_y;
   int crumbled_border_size;
+  int crumbled_tile_size;
 
   boolean has_crumbled_graphics;
   boolean preserve_background;
@@ -700,7 +709,7 @@ struct GraphicInfo_EM
 struct EngineSnapshotInfo_EM
 {
   struct GameInfo_EM game_em;
-  unsigned long RandomEM;
+  unsigned int RandomEM;
   struct LEVEL lev;
   struct PLAYER ply[MAX_PLAYERS];
   short Array[4][EM_MAX_CAVE_HEIGHT][EM_MAX_CAVE_WIDTH];
@@ -714,35 +723,43 @@ struct EngineSnapshotInfo_EM
 };
 
 
-/* ------------------------------------------------------------------------- */
-/* exported functions                                                        */
-/* ------------------------------------------------------------------------- */
+// ----------------------------------------------------------------------------
+// exported functions
+// ----------------------------------------------------------------------------
 
 extern struct GlobalInfo_EM global_em_info;
+extern struct GameInfo_EM game_em;
 extern struct LevelInfo_EM native_em_level;
 extern struct GraphicInfo_EM graphic_info_em_object[TILE_MAX][8];
 extern struct GraphicInfo_EM graphic_info_em_player[MAX_PLAYERS][SPR_MAX][8];
 extern struct EngineSnapshotInfo_EM engine_snapshot_em;
 
-extern void em_open_all();
-extern void em_close_all();
+void em_open_all(void);
+void em_close_all(void);
+
+void InitGfxBuffers_EM(void);
+
+void InitGameEngine_EM(void);
+void GameActions_EM(byte *, boolean);
+
+unsigned int InitEngineRandom_EM(int);
 
-extern void InitGfxBuffers_EM();
+void setLevelInfoToDefaults_EM(void);
+boolean LoadNativeLevel_EM(char *, boolean);
 
-extern void InitGameEngine_EM();
-extern void GameActions_EM(byte *, boolean);
+int getFieldbufferOffsetX_EM(void);
+int getFieldbufferOffsetY_EM(void);
 
-extern unsigned int InitEngineRandom_EM(long);
+void BackToFront_EM(void);
+void BlitScreenToBitmap_EM(Bitmap *);
+void RedrawPlayfield_EM(boolean);
 
-extern void setLevelInfoToDefaults_EM();
-extern boolean LoadNativeLevel_EM(char *);
+void LoadEngineSnapshotValues_EM(void);
+void SaveEngineSnapshotValues_EM(void);
 
-extern void BackToFront_EM(void);
-extern void BlitScreenToBitmap_EM(Bitmap *);
-extern void RedrawPlayfield_EM(boolean);
-extern void DrawGameDoorValues_EM();
+boolean checkIfAllPlayersFitToScreen(void);
 
-extern void LoadEngineSnapshotValues_EM();
-extern void SaveEngineSnapshotValues_EM();
+void tab_generate(void);
+void tab_generate_graphics_info_em(void);
 
-#endif /* EXPORT_H */
+#endif // EXPORT_H