added step-based engine snapshots to undo/redo game steps
[rocksndiamonds.git] / src / game_em / export.h
index 7efbfc3bb02a978a7d06c2f406eb35de11ee86a8..837a9baf5e336c46e77c3d87bafb8609bb452e13 100644 (file)
@@ -665,6 +665,7 @@ struct GlobalInfo_EM
 struct GameInfo_EM
 {
   boolean any_player_moving;
+  boolean any_player_snapping;
   int last_moving_player;
   int last_player_direction[MAX_PLAYERS];
 };
@@ -740,7 +741,6 @@ extern boolean LoadNativeLevel_EM(char *, boolean);
 extern void BackToFront_EM(void);
 extern void BlitScreenToBitmap_EM(Bitmap *);
 extern void RedrawPlayfield_EM(boolean);
-extern void DrawGameDoorValues_EM();
 
 extern void LoadEngineSnapshotValues_EM();
 extern void SaveEngineSnapshotValues_EM();