removed functions for correcting playfield buffer position for EM engine
[rocksndiamonds.git] / src / game_em / export.h
index a79a14866f545c3880544dd011375a087e27147f..4766101bbba223798c96361b7e77fd9575042749 100644 (file)
@@ -93,7 +93,7 @@ struct EngineSnapshotInfo_EM
 extern struct GlobalInfo_EM global_em_info;
 extern struct GameInfo_EM game_em;
 extern struct LevelInfo_EM native_em_level;
-extern struct GraphicInfo_EM graphic_info_em_object[TILE_MAX][8];
+extern struct GraphicInfo_EM graphic_info_em_object[GAME_TILE_MAX][8];
 extern struct GraphicInfo_EM graphic_info_em_player[MAX_PLAYERS][PLY_MAX][8];
 extern struct EngineSnapshotInfo_EM engine_snapshot_em;
 
@@ -121,4 +121,7 @@ void SaveEngineSnapshotValues_EM(void);
 
 boolean checkIfAllPlayersFitToScreen(void);
 
+int map_em_element_C_to_X(int);
+int map_em_element_X_to_C(int);
+
 #endif // EXPORT_H