moved functions for correcting playfield buffer position to EM engine
[rocksndiamonds.git] / src / game_em / export.h
index b769d9dc10fba0cf64c3d5cc0b7fada874369aa7..37e11e1a71de19b199f5b3d9e7710c9265169282 100644 (file)
@@ -93,7 +93,7 @@ struct EngineSnapshotInfo_EM
 extern struct GlobalInfo_EM global_em_info;
 extern struct GameInfo_EM game_em;
 extern struct LevelInfo_EM native_em_level;
-extern struct GraphicInfo_EM graphic_info_em_object[TILE_MAX][8];
+extern struct GraphicInfo_EM graphic_info_em_object[GAME_TILE_MAX][8];
 extern struct GraphicInfo_EM graphic_info_em_player[MAX_PLAYERS][PLY_MAX][8];
 extern struct EngineSnapshotInfo_EM engine_snapshot_em;
 
@@ -105,6 +105,9 @@ void InitGfxBuffers_EM(void);
 void InitGameEngine_EM(void);
 void GameActions_EM(byte *, boolean);
 
+int correctLevelPosX_EM(int);
+int correctLevelPosY_EM(int);
+
 unsigned int InitEngineRandom_EM(int);
 
 void setLevelInfoToDefaults_EM(void);