int screen_x;
int screen_y;
int frame;
+ short **Boom;
+ short **Cave;
+ short **Next;
+ short **Draw;
};
extern void InitGameEngine_EM();
extern void GameActions_EM(byte *, boolean);
-extern unsigned int InitEngineRND_EM(long);
+extern unsigned int InitEngineRandom_EM(long);
extern void setLevelInfoToDefaults_EM();
extern boolean LoadNativeLevel_EM(char *);