added using separate constants for tiles in EM engine caves and game logic
[rocksndiamonds.git] / src / game_em / export.h
index a79a14866f545c3880544dd011375a087e27147f..b769d9dc10fba0cf64c3d5cc0b7fada874369aa7 100644 (file)
@@ -121,4 +121,7 @@ void SaveEngineSnapshotValues_EM(void);
 
 boolean checkIfAllPlayersFitToScreen(void);
 
+int map_em_element_C_to_X(int);
+int map_em_element_X_to_C(int);
+
 #endif // EXPORT_H