projects
/
rocksndiamonds.git
/ blobdiff
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
|
commitdiff
|
tree
raw
|
inline
| side by side
changed handling of chain explosions in EM engine
[rocksndiamonds.git]
/
src
/
game_em
/
export.h
diff --git
a/src/game_em/export.h
b/src/game_em/export.h
index 66dd13347f4e3a9c3318d51858bdd48baddc3e5f..a79a14866f545c3880544dd011375a087e27147f 100644
(file)
--- a/
src/game_em/export.h
+++ b/
src/game_em/export.h
@@
-36,14
+36,16
@@
struct GameInfo_EM
boolean any_player_moving;
boolean any_player_snapping;
boolean any_player_moving;
boolean any_player_snapping;
- boolean use_single_button;
- boolean use_snap_key_bug;
-
int last_moving_player;
int last_player_direction[MAX_PLAYERS];
struct LOGIC *lev;
struct PLAYER *ply[MAX_PLAYERS];
int last_moving_player;
int last_player_direction[MAX_PLAYERS];
struct LOGIC *lev;
struct PLAYER *ply[MAX_PLAYERS];
+
+ // flags to handle bugs in and changes between different engine versions
+ boolean use_single_button;
+ boolean use_snap_key_bug;
+ boolean use_old_explosions;
};
struct LevelInfo_EM
};
struct LevelInfo_EM