moved initial cave data to level structure for EM engine
[rocksndiamonds.git] / src / game_em / export.h
index 7379479f29c5a26f6b5d46c62bd3a9bef08d559c..a1a0d10bd8b921f99ef243efcfacc16a7ccbc500 100644 (file)
@@ -47,8 +47,6 @@ struct LevelInfo_EM
 {
   int file_version;
 
-  short cave[CAVE_WIDTH][CAVE_HEIGHT];
-
   struct LEVEL *cav;
 };