moved initial player position to level structure for EM engine
[rocksndiamonds.git] / src / game_em / export.h
index acd000b55d44408cbb3406306093e58294749726..6fac56aec45f93bb768b04a2b01b3b7e3777731f 100644 (file)
@@ -50,7 +50,6 @@ struct LevelInfo_EM
   short cave[CAVE_WIDTH][CAVE_HEIGHT];
 
   struct LEVEL *lev;
-  struct PLAYER *ply[MAX_PLAYERS];
 };
 
 struct GraphicInfo_EM