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added separate playfield and buffer sizes for EM engine caves
[rocksndiamonds.git]
/
src
/
game_em
/
export.h
diff --git
a/src/game_em/export.h
b/src/game_em/export.h
index 9c0ff052e828810d0a782c9453610ec00ac4dcdb..5ba8c5ce2da1743cef9d611cce74fece1d985917 100644
(file)
--- a/
src/game_em/export.h
+++ b/
src/game_em/export.h
@@
-12,8
+12,8
@@
// constant definitions
// ----------------------------------------------------------------------------
// constant definitions
// ----------------------------------------------------------------------------
-#define EM_MAX_CAVE_
WIDTH CAVE
_WIDTH
-#define EM_MAX_CAVE_
HEIGHT CAVE
_HEIGHT
+#define EM_MAX_CAVE_
BUFFER_WIDTH CAVE_BUFFER
_WIDTH
+#define EM_MAX_CAVE_
BUFFER_HEIGHT CAVE_BUFFER
_HEIGHT
// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------
@@
-44,7
+44,7
@@
struct LevelInfo_EM
{
int file_version;
{
int file_version;
- short cave[CAVE_
WIDTH][CAVE
_HEIGHT];
+ short cave[CAVE_
BUFFER_WIDTH][CAVE_BUFFER
_HEIGHT];
struct LEVEL *lev;
struct PLAYER *ply[MAX_PLAYERS];
struct LEVEL *lev;
struct PLAYER *ply[MAX_PLAYERS];