fixed handling of pushed objects in EM engine for old tapes
[rocksndiamonds.git] / src / game_em / export.h
index ddd32c9f022c7d9cb1f8fe2e71bedeb27676bd7e..252a950ffba35ecd6434685b77b4367ce912a28d 100644 (file)
@@ -47,6 +47,7 @@ struct GameInfo_EM
   boolean use_snap_key_bug;
   boolean use_old_explosions;
   boolean use_old_android;
+  boolean use_old_push_elements;
   boolean use_wrap_around;
 };