// ----------------------------------------------------------------------------
// definition of elements used in the Emerald Mine Club engine;
// the element names (mostly) have the following properties:
-// - elements that start with 'X' can be stored in a level file
-// - elements that start with 'Y' indicate moving or active elements
-// - elements that start with 'Z' are internal elements without graphics
-// - elements that end with 'B' are the "backside" of moving elements
+// - elements that start with 'X' are not animated (more or less)
+// - elements that start with 'Y' are animated elements
+// - elements that start with 'Z' are internal elements (without graphics)
+// - elements that end with 'B' or '_blank' change to the "Xblank" element
// ----------------------------------------------------------------------------
enum
Ztank, /* internal tank/alien/bomb explosion */
Zeater, /* internal eater explosion */
Zdynamite, /* internal dynamite explosion */
+ Zboom, /* explosion */
+ Xchain, /* chain explosion; transition to Zboom */
Xboom_bug, /* bug explosion; transition to Zbug */
- Xboom_bomb, /* tank/alien/bomb explosion; transition to Ztank */
+ Xboom_tank, /* tank/alien/bomb explosion; transition to Ztank */
Xboom_android, /* android explosion; transition to Xboom_2 */
Xboom_1, /* tile explosion; transition to Xboom_2 */
Xboom_2, /* transition to boom[] */
Xandroid,
Xandroid_1_n,
- Xandroid_2_n,
Xandroid_1_e,
- Xandroid_2_e,
Xandroid_1_w,
- Xandroid_2_w,
Xandroid_1_s,
+ Xandroid_2_n,
+ Xandroid_2_e,
+ Xandroid_2_w,
Xandroid_2_s,
Yandroid_n,
Yandroid_nB,
Xalpha_8,
Xalpha_9,
Xalpha_excla,
- Xalpha_quote,
+ Xalpha_apost,
Xalpha_comma,
Xalpha_minus,
Xalpha_perio,
Ygrass_blank,
Ydirt_blank,
- TILE_MAX
+ GAME_TILE_MAX
};
/* other definitions */
int home; /* number of players not yet at home */
/* 0 == all players at home */
+ boolean testmode; /* test mode */
boolean killed_out_of_time; /* kill player due to time out */
int exit_x, exit_y; /* kludge for playing player exit sound */
short eater_array[8][9]; /* eater data */
short ball_array[8][8]; /* ball data */
- short android_array[TILE_MAX]; /* android clone data */
+ short android_array[GAME_TILE_MAX]; /* android clone data */
short cavebuf[CAVE_BUFFER_WIDTH][CAVE_BUFFER_HEIGHT];
short nextbuf[CAVE_BUFFER_WIDTH][CAVE_BUFFER_HEIGHT];