increased cave buffer offset (and adjusted graphics and amoeba logic)
[rocksndiamonds.git] / src / game_em / emerald.h
index 26032ff428c3486bdc6681c0a4618171e887a2ac..9dc949fb1e83bbf9958cc8aa17c4c25361fed458 100644 (file)
@@ -56,8 +56,8 @@ SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #define CAVE_HEIGHT                    (MAX_PLAYFIELD_HEIGHT + 2)
 
 /* with border for Zborder elements (surrounding the visible playfield) */
-#define CAVE_BUFFER_XOFFSET            1
-#define CAVE_BUFFER_YOFFSET            1
+#define CAVE_BUFFER_XOFFSET            4
+#define CAVE_BUFFER_YOFFSET            2
 #define CAVE_BUFFER_WIDTH              (CAVE_WIDTH  + 2 * CAVE_BUFFER_XOFFSET)
 #define CAVE_BUFFER_HEIGHT             (CAVE_HEIGHT + 2 * CAVE_BUFFER_YOFFSET)