moved initial cave data to level structure for EM engine
[rocksndiamonds.git] / src / game_em / emerald.h
index 7806f3e6a3b7de48b0e1d18d94a74c20a4fb44bc..8e17761d8785402c1b32625cedcbf1b7565837c7 100644 (file)
@@ -707,6 +707,8 @@ struct LEVEL
   short ball_array[8][8];              /* ball data */
   short android_array[TILE_MAX];       /* android clone table */
 
+  short cave_raw[CAVE_WIDTH][CAVE_HEIGHT];
+
   short cavebuf[CAVE_BUFFER_WIDTH][CAVE_BUFFER_HEIGHT];
   short nextbuf[CAVE_BUFFER_WIDTH][CAVE_BUFFER_HEIGHT];
   short drawbuf[CAVE_BUFFER_WIDTH][CAVE_BUFFER_HEIGHT];