int right; /* playfield right edge */
int bottom; /* playfield bottom edge */
+ int player_x[MAX_PLAYERS]; /* player x pos */
+ int player_y[MAX_PLAYERS]; /* player y pos */
+
int time_seconds; /* available time (seconds) */
int time_initial; /* available time (initial) */
int time; /* time remaining (runtime) */
int keys;
int anim;
- int x_initial;
- int y_initial;
int x;
int y;
int oldx;