added internal explosion objects in EM engine
[rocksndiamonds.git] / src / game_em / emerald.h
index b3f285a9d3d5c3803404787b88ab551d4a36f858..05f42035e5b9c9e8761ffaf68e49f793bb9ec47c 100644 (file)
@@ -536,7 +536,11 @@ enum
                           transition to boom_2 */
   Xboom_2,             /* transition to boom[] */
 
-  Znormal,             /* passed from synchro to explode, only in next[];
+  Zbug,                        /* passed from synchro to explode, only in next[];
+                          no picture */
+  Ztank,               /* passed from synchro to explode, only in next[];
+                          no picture */
+  Zeater,              /* passed from synchro to explode, only in next[];
                           no picture */
   Zdynamite,           /* passed from synchro to explode, only in next[];
                           no picture */