fixed handling of player at fake acid for EM engine
[rocksndiamonds.git] / src / game_em / emerald.h
index 629d66e399999587a8a8d436b358ec0f6b013f43..01219b9ea9726f4a9d743f70117ad05f8aced617 100644 (file)
@@ -112,6 +112,15 @@ enum
   Xfake_acid_7,
   Xfake_acid_8,
 
+  Xfake_acid_1_player,         /* newly added to EM engine */
+  Xfake_acid_2_player,
+  Xfake_acid_3_player,
+  Xfake_acid_4_player,
+  Xfake_acid_5_player,
+  Xfake_acid_6_player,
+  Xfake_acid_7_player,
+  Xfake_acid_8_player,
+
   Xgrass,
   Ygrass_nB,
   Ygrass_eB,
@@ -710,6 +719,8 @@ struct LOGIC
                                /* 0 == all players at home */
 
   boolean testmode;            /* test mode */
+  boolean infinite;            /* flag for infinitely wide cave */
+  boolean infinite_true;       /* flag for truely infinitely wide cave */
   boolean killed_out_of_time;  /* kill player due to time out */
 
   int exit_x, exit_y;          /* kludge for playing player exit sound */