{
0x800, 0x809, 0x812, 0x81B, 0x840, 0x849, 0x852, 0x85B
};
- unsigned int i, x, y, temp;
+ int i, x, y, temp;
#if 1
lev.time_seconds = src[0x83E] << 8 | src[0x83F];
void prepare_em_level(void)
{
- unsigned int i, x, y;
+ int i, x, y;
int players_left;
/* reset all runtime variables to their initial values */