fixed ignoring clicks on global animations after executing event actions
[rocksndiamonds.git] / src / game_em / convert.c
index d240739efaac68ba01fe913b6c2e2c085e2852fd..cbc7187925b9e5933d9a6b54da378ee7fa2f59a1 100644 (file)
@@ -1107,8 +1107,15 @@ void prepare_em_level(void)
     ply[i].joy_stick = ply[i].joy_spin = 0;
   }
 
+  // the following engine variables are initialized to version-specific values
+  // in function InitGameEngine() (src/game.c):
+  //
+  // - game_em.use_single_button (default: TRUE)
+  // - game_em.use_snap_key_bug (default: FALSE)
+
   game_em.any_player_moving = FALSE;
   game_em.any_player_snapping = FALSE;
+
   game_em.last_moving_player = 0;      /* default: first player */
 
   for (i = 0; i < MAX_PLAYERS; i++)