added using separate level structures (initial and runtime) for EM engine
[rocksndiamonds.git] / src / game_em / convert.c
index 56075c2bff4eb5edf744aee7a3930fa4e276ce73..aef209c25b6bb201eab78c4196bf3f710950076f 100644 (file)
@@ -13,6 +13,9 @@ void prepare_em_level(void)
   int players_left;
   boolean team_mode;
 
+  /* initialize runtime level structure */
+  lev = cav;
+
   /* reset all runtime variables to their initial values */
 
   game_init_cave_buffers();