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added using separate level structures (initial and runtime) for EM engine
[rocksndiamonds.git]
/
src
/
game_em
/
convert.c
diff --git
a/src/game_em/convert.c
b/src/game_em/convert.c
index 56075c2bff4eb5edf744aee7a3930fa4e276ce73..aef209c25b6bb201eab78c4196bf3f710950076f 100644
(file)
--- a/
src/game_em/convert.c
+++ b/
src/game_em/convert.c
@@
-13,6
+13,9
@@
void prepare_em_level(void)
int players_left;
boolean team_mode;
+ /* initialize runtime level structure */
+ lev = cav;
+
/* reset all runtime variables to their initial values */
game_init_cave_buffers();