};
unsigned int i, x, y, temp;
+#if 1
+ lev.time_seconds = src[0x83E] << 8 | src[0x83F];
+ if (lev.time_seconds > 9999)
+ lev.time_seconds = 9999;
+#else
temp = ((src[0x83E] << 8 | src[0x83F]) * 25 + 3) / 4;
if (temp == 0 || temp > 9999)
temp = 9999;
lev.time_initial = temp;
+#endif
+
lev.required_initial = src[0x82F];
temp = src[0x830] << 8 | src[0x831];
for (x = 0; x < WIDTH; x++)
Draw[y][x] = Cave[y][x];
+ lev.time_initial = (lev.time_seconds * 50 + 7) / 8;
lev.time = lev.time_initial;
+
lev.required = lev.required_initial;
lev.score = 0;