for (x = 0; x < lev.width; x++)
for (y = 0; y < lev.height; y++)
- lev.cave[lev.left + x][lev.top + y] = native_em_level.cave[x][y];
+ lev.cave[lev.left + x][lev.top + y] = lev.cave_raw[x][y];
for (x = lev.left; x < lev.right; x++)
for (y = lev.top; y < lev.bottom; y++)
int x = lev.player_x[i];
int y = lev.player_y[i];
- native_em_level.cave[x][y] = Xblank;
+ lev.cave_raw[x][y] = Xblank;
lev.cave[lev.left + x][lev.top + y] = Xblank;
lev.next[lev.left + x][lev.top + y] = Xblank;