for (i = 0; i < MAX_PLAYERS; i++)
{
ply[i].num = i;
- ply[i].dynamite = 0;
- ply[i].dynamite_cnt = 0;
- ply[i].keys = 0;
ply[i].anim = PLY_still;
+
ply[i].x = cav.player_x[i] + lev.left;
ply[i].y = cav.player_y[i] + lev.top;
ply[i].prev_x = ply[i].x;
ply[i].prev_y = ply[i].y;
+
+ ply[i].dynamite = 0;
+ ply[i].dynamite_cnt = 0;
+ ply[i].keys = 0;
+
ply[i].last_move_dir = MV_NONE;
- ply[i].joy_n = 0;
- ply[i].joy_e = 0;
- ply[i].joy_s = 0;
- ply[i].joy_w = 0;
- ply[i].joy_snap = 0;
- ply[i].joy_drop = 0;
- ply[i].joy_stick = 0;
+
+ ply[i].joy_n = FALSE;
+ ply[i].joy_e = FALSE;
+ ply[i].joy_s = FALSE;
+ ply[i].joy_w = FALSE;
+ ply[i].joy_snap = FALSE;
+ ply[i].joy_drop = FALSE;
+ ply[i].joy_stick = FALSE;
}
// the following engine variables are initialized to version-specific values