fixed bug with overwriting version-specific engine value with default value
[rocksndiamonds.git] / src / game_em / convert.c
index 086bc7a3ea37cc80084ce83ba6af0e10a924eda7..3cad1078befb04c5784c2c9c130b4bbfa944cb45 100644 (file)
@@ -1107,11 +1107,14 @@ void prepare_em_level(void)
     ply[i].joy_stick = ply[i].joy_spin = 0;
   }
 
+  // the following engine variables are initialized to version-specific values
+  // in function InitGameEngine() (src/game.c):
+  //
+  // - game_em.use_single_button (default: TRUE)
+
   game_em.any_player_moving = FALSE;
   game_em.any_player_snapping = FALSE;
 
-  game_em.use_single_button = TRUE;
-
   game_em.last_moving_player = 0;      /* default: first player */
 
   for (i = 0; i < MAX_PLAYERS; i++)