fixed bug in single button handling causing broken tapes (EM engine)
[rocksndiamonds.git] / src / game_em / convert.c
index 3631114cd70b033b0531d7798fb902d56d3b7769..086bc7a3ea37cc80084ce83ba6af0e10a924eda7 100644 (file)
@@ -1108,6 +1108,10 @@ void prepare_em_level(void)
   }
 
   game_em.any_player_moving = FALSE;
+  game_em.any_player_snapping = FALSE;
+
+  game_em.use_single_button = TRUE;
+
   game_em.last_moving_player = 0;      /* default: first player */
 
   for (i = 0; i < MAX_PLAYERS; i++)