changed handling of chain explosions in EM engine
[rocksndiamonds.git] / src / game_em / convert.c
index 509437c7a40db680e35c75bf79772c3498ec3849..00768b5b96a54aa3b87797426136a8a1dcc8350f 100644 (file)
@@ -182,6 +182,7 @@ void prepare_em_level(void)
   //
   // - game_em.use_single_button (default: TRUE)
   // - game_em.use_snap_key_bug (default: FALSE)
+  // - game_em.use_old_explosions (default: FALSE)
 
   game_em.level_solved = FALSE;
   game_em.game_over = FALSE;