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changed handling of chain explosions in EM engine
[rocksndiamonds.git]
/
src
/
game_em
/
convert.c
diff --git
a/src/game_em/convert.c
b/src/game_em/convert.c
index 509437c7a40db680e35c75bf79772c3498ec3849..00768b5b96a54aa3b87797426136a8a1dcc8350f 100644
(file)
--- a/
src/game_em/convert.c
+++ b/
src/game_em/convert.c
@@
-182,6
+182,7
@@
void prepare_em_level(void)
//
// - game_em.use_single_button (default: TRUE)
// - game_em.use_snap_key_bug (default: FALSE)
+ // - game_em.use_old_explosions (default: FALSE)
game_em.level_solved = FALSE;
game_em.game_over = FALSE;