added optional button to restart game (door, panel and touch variants)
[rocksndiamonds.git] / src / game_em / cave.h
index 28984d6de1f8be6b6549a29984f776bf695518ba..c1f47fff504aa94ece30469f058aba449b2f20c1 100644 (file)
 #ifndef CAVE_H
 #define CAVE_H
 
+enum
+{
+  Cblank,
+  Cgrass,
+  Cdirt,
+  Cplant,
+  Cwall_1,
+  Cwall_2,
+  Cwall_3,
+  Cwall_4,
+  Croundwall_1,
+  Croundwall_2,
+  Croundwall_3,
+  Croundwall_4,
+  Csteel_1,
+  Csteel_2,
+  Csteel_3,
+  Csteel_4,
+  Candroid,
+  Ceater_n,
+  Ceater_e,
+  Ceater_s,
+  Ceater_w,
+  Calien,
+  Cbug_1_n,
+  Cbug_1_e,
+  Cbug_1_s,
+  Cbug_1_w,
+  Cbug_2_n,
+  Cbug_2_e,
+  Cbug_2_s,
+  Cbug_2_w,
+  Ctank_1_n,
+  Ctank_1_e,
+  Ctank_1_s,
+  Ctank_1_w,
+  Ctank_2_n,
+  Ctank_2_e,
+  Ctank_2_s,
+  Ctank_2_w,
+  Cemerald,
+  Cdiamond,
+  Cstone,
+  Cbomb,
+  Cnut,
+  Cspring,
+  Cspring_e,
+  Cspring_w,
+  Cpush_emerald_e,
+  Cpush_emerald_w,
+  Cpush_diamond_e,
+  Cpush_diamond_w,
+  Cpush_stone_e,
+  Cpush_stone_w,
+  Cpush_bomb_e,
+  Cpush_bomb_w,
+  Cpush_nut_e,
+  Cpush_nut_w,
+  Cpush_spring_e,
+  Cpush_spring_w,
+  Cdynamite,
+  Cdynamite_1,
+  Cdynamite_2,
+  Cdynamite_3,
+  Cdynamite_4,
+  Ckey_1,
+  Ckey_2,
+  Ckey_3,
+  Ckey_4,
+  Ckey_5,
+  Ckey_6,
+  Ckey_7,
+  Ckey_8,
+  Cdoor_1,
+  Cdoor_2,
+  Cdoor_3,
+  Cdoor_4,
+  Cdoor_5,
+  Cdoor_6,
+  Cdoor_7,
+  Cdoor_8,
+  Cfake_door_1,
+  Cfake_door_2,
+  Cfake_door_3,
+  Cfake_door_4,
+  Cfake_door_5,
+  Cfake_door_6,
+  Cfake_door_7,
+  Cfake_door_8,
+  Cballoon,
+  Cball_1,
+  Cball_2,
+  Camoeba_1,
+  Camoeba_2,
+  Camoeba_3,
+  Camoeba_4,
+  Camoeba_5,
+  Camoeba_6,
+  Camoeba_7,
+  Camoeba_8,
+  Cdrip,
+  Cwonderwall,
+  Cwheel,
+  Cswitch,
+  Cbumper,
+  Cacid_nw,
+  Cacid_ne,
+  Cacid_sw,
+  Cacid_s,
+  Cacid_se,
+  Cacid_1,
+  Cacid_2,
+  Cacid_3,
+  Cacid_4,
+  Cacid_5,
+  Cacid_6,
+  Cacid_7,
+  Cacid_8,
+  Cfake_acid_1,
+  Cfake_acid_2,
+  Cfake_acid_3,
+  Cfake_acid_4,
+  Cfake_acid_5,
+  Cfake_acid_6,
+  Cfake_acid_7,
+  Cfake_acid_8,
+  Cfake_blank,
+  Cfake_grass,
+  Cfake_amoeba,
+  Clenses,
+  Cmagnify,
+  Csand,
+  Csand_stone,
+  Cslide_ns,
+  Cslide_ew,
+  Cwind_n,
+  Cwind_e,
+  Cwind_s,
+  Cwind_w,
+  Cwind_any,
+  Cwind_stop,
+  Cexit,
+  Cexit_1,
+  Cexit_2,
+  Cexit_3,
+  Cpause,
+  Cdecor_1,
+  Cdecor_2,
+  Cdecor_3,
+  Cdecor_4,
+  Cdecor_5,
+  Cdecor_6,
+  Cdecor_7,
+  Cdecor_8,
+  Cdecor_9,
+  Cdecor_10,
+  Cdecor_11,
+  Cdecor_12,
+  Calpha_0,
+  Calpha_1,
+  Calpha_2,
+  Calpha_3,
+  Calpha_4,
+  Calpha_5,
+  Calpha_6,
+  Calpha_7,
+  Calpha_8,
+  Calpha_9,
+  Calpha_excla,
+  Calpha_apost,
+  Calpha_comma,
+  Calpha_minus,
+  Calpha_perio,
+  Calpha_colon,
+  Calpha_quest,
+  Calpha_a,
+  Calpha_b,
+  Calpha_c,
+  Calpha_d,
+  Calpha_e,
+  Calpha_f,
+  Calpha_g,
+  Calpha_h,
+  Calpha_i,
+  Calpha_j,
+  Calpha_k,
+  Calpha_l,
+  Calpha_m,
+  Calpha_n,
+  Calpha_o,
+  Calpha_p,
+  Calpha_q,
+  Calpha_r,
+  Calpha_s,
+  Calpha_t,
+  Calpha_u,
+  Calpha_v,
+  Calpha_w,
+  Calpha_x,
+  Calpha_y,
+  Calpha_z,
+  Calpha_arrow_e,
+  Calpha_arrow_w,
+  Calpha_copyr,
+
+  CAVE_TILE_MAX
+};
+
 struct CAVE
 {
   int width;                   /* cave width */
   int height;                  /* cave height */
 
-  int player_x[MAX_PLAYERS];   /* player x pos */
-  int player_y[MAX_PLAYERS];   /* player y pos */
+  int player_x[MAX_PLAYERS];   /* player x position */
+  int player_y[MAX_PLAYERS];   /* player y position */
 
   int time_seconds;            /* available time (seconds) */
   int gems_needed;             /* emeralds needed */
@@ -31,32 +239,37 @@ struct CAVE
   int magnify_score;           /* score for collecting magnifier */
   int exit_score;              /* score for entering exit */
 
-  int android_move_time;       /* android move reset time */
-  int android_clone_time;      /* android clone reset time */
-  int ball_time;               /* ball reset time */
-  int amoeba_time;             /* amoeba speed */
-  int wonderwall_time;         /* wonderwall time */
-  int wheel_time;              /* wheel reset time */
-  int wheel_x;                 /* wheel x pos */
-  int wheel_y;                 /* wheel y pos */
-  int lenses_time;             /* lenses reset time */
-  int magnify_time;            /* magnify reset time */
-  int wind_time;               /* wind reset time */
+  int android_move_time;       /* reset time for android movement */
+  int android_clone_time;      /* reset time for android cloning */
+  int ball_time;               /* reset time for ball activity */
+  int amoeba_time;             /* amoeba growth speed */
+  int wonderwall_time;         /* reset time for wonderwall activity */
+  int wheel_time;              /* reset time for wheel activity */
+  int wheel_x;                 /* wheel x position */
+  int wheel_y;                 /* wheel y position */
+  int lenses_time;             /* reset time for lenses activity */
+  int magnify_time;            /* reset time for magnifier activity */
+  int wind_time;               /* reset time for wind activity */
   int wind_direction;          /* wind direction */
 
-  int ball_random;             /* ball is random flag */
-  int ball_state;              /* ball active flag */
-  int wonderwall_state;                /* wonderwall active flag */
-  int wheel_cnt;               /* wheel counter */
-  int lenses_cnt;              /* lenses counter */
-  int magnify_cnt;             /* magnify counter */
-  int wind_cnt;                        /* wind time counter */
-
+  int num_eater_arrays;                /* number of eater data arrays used */
   int num_ball_arrays;         /* number of ball data arrays used */
 
+  boolean testmode;            /* flag for test mode */
+  boolean teamwork;            /* flag for two player mode */
+  boolean infinite;            /* flag for infinitely wide cave */
+  boolean infinite_true;       /* flag for truely infinitely wide cave */
+
+  boolean ball_random;         /* flag if ball is random */
+  boolean ball_active;         /* flag if ball is already active */
+  boolean wonderwall_active;   /* flag if wonderwall is already active */
+  boolean wheel_active;                /* flag if wheel is already active */
+  boolean lenses_active;       /* flag if lenses are already active */
+  boolean magnify_active;      /* flag if magnifier is already active */
+
   short eater_array[8][9];             /* eater data */
   short ball_array[8][8];              /* ball data */
-  short android_array[TILE_MAX];       /* android clone data */
+  short android_array[GAME_TILE_MAX];  /* android clone data */
 
   short cave[CAVE_WIDTH][CAVE_HEIGHT]; /* cave data */
 };