renamed some fields in level structure for EM engine
[rocksndiamonds.git] / src / game_em / cave.h
index 936f2848fa1b211af2832eebf5d293202f1df112..36446707261a822830078df26832c62380981836 100644 (file)
@@ -8,25 +8,25 @@
 
 struct CAVE
 {
-  int width;                   /* playfield width */
-  int height;                  /* playfield height */
+  int width;                   /* cave width */
+  int height;                  /* cave height */
 
   int player_x[MAX_PLAYERS];   /* player x pos */
   int player_y[MAX_PLAYERS];   /* player y pos */
 
   int time_seconds;            /* available time (seconds) */
-  int required_initial;                /* emeralds needed */
+  int required;                        /* emeralds needed */
 
   int alien_score;             /* score for killing alien */
   int amoeba_time;             /* amoeba speed */
-  int android_move_cnt_initial;        /* android move counter (initial) */
+  int android_move_cnt;                /* android move counter */
   int android_move_time;       /* android move reset time */
-  int android_clone_cnt_initial;/* android clone counter (initial) */
+  int android_clone_cnt;       /* android clone counter */
   int android_clone_time;      /* android clone reset time */
   int ball_cnt;                        /* ball counter */
   int ball_pos;                        /* ball array pos counter */
   int ball_random;             /* ball is random flag */
-  int ball_state_initial;      /* ball active flag (initial) */
+  int ball_state;              /* ball active flag */
   int ball_time;               /* ball reset time */
   int bug_score;               /* score for killing bug */
   int diamond_score;           /* score for collecting diamond */
@@ -36,25 +36,25 @@ struct CAVE
   int emerald_score;           /* score for collecting emerald */
   int exit_score;              /* score for entering exit */
   int key_score;               /* score for colleting key */
-  int lenses_cnt_initial;      /* lenses counter (initial) */
+  int lenses_cnt;              /* lenses counter */
   int lenses_score;            /* score for collecting lenses */
   int lenses_time;             /* lenses reset time */
-  int magnify_cnt_initial;     /* magnify counter (initial) */
+  int magnify_cnt;             /* magnify counter */
   int magnify_score;           /* score for collecting magnifier */
   int magnify_time;            /* magnify reset time */
   int nut_score;               /* score for cracking nut */
   int shine_cnt;               /* shine counter for emerald/diamond */
   int slurp_score;             /* score for slurping alien */
   int tank_score;              /* score for killing tank */
-  int wheel_cnt_initial;       /* wheel counter (initial) */
-  int wheel_x_initial;         /* wheel x pos (initial) */
-  int wheel_y_initial;         /* wheel y pos (initial) */
+  int wheel_cnt;               /* wheel counter */
+  int wheel_x;                 /* wheel x pos */
+  int wheel_y;                 /* wheel y pos */
   int wheel_time;              /* wheel reset time */
-  int wind_cnt_initial;                /* wind counter (initial) */
-  int wind_direction_initial;  /* wind direction (initial) */
+  int wind_cnt;                        /* wind time counter */
+  int wind_direction;          /* wind direction */
   int wind_time;               /* wind reset time */
-  int wonderwall_state_initial;        /* wonderwall active flag (initial) */
-  int wonderwall_time_initial; /* wonderwall time (initial) */
+  int wonderwall_state;                /* wonderwall active flag */
+  int wonderwall_time;         /* wonderwall time */
 
   int num_ball_arrays;         /* number of ball data arrays used */
 
@@ -62,7 +62,7 @@ struct CAVE
   short ball_array[8][8];              /* ball data */
   short android_array[TILE_MAX];       /* android clone table */
 
-  short cave_raw[CAVE_WIDTH][CAVE_HEIGHT];
+  short cave[CAVE_WIDTH][CAVE_HEIGHT]; /* cave data */
 };
 
 #endif // CAVE_H