renamed field in level structure for EM engine
[rocksndiamonds.git] / src / game_em / cave.h
index 133681c689f8bc5f84c4d01bb2115f9449aff3f3..28984d6de1f8be6b6549a29984f776bf695518ba 100644 (file)
@@ -15,16 +15,16 @@ struct CAVE
   int player_y[MAX_PLAYERS];   /* player y pos */
 
   int time_seconds;            /* available time (seconds) */
-  int required;                        /* emeralds needed */
+  int gems_needed;             /* emeralds needed */
 
   int eater_score;             /* score for killing eater */
   int alien_score;             /* score for killing alien */
   int bug_score;               /* score for killing bug */
   int tank_score;              /* score for killing tank */
+  int slurp_score;             /* score for slurping alien with spring */
+  int nut_score;               /* score for cracking nut to emerald */
   int emerald_score;           /* score for collecting emerald */
   int diamond_score;           /* score for collecting diamond */
-  int nut_score;               /* score for cracking nut */
-  int slurp_score;             /* score for slurping alien with spring */
   int dynamite_score;          /* score for collecting dynamite */
   int key_score;               /* score for colleting key */
   int lenses_score;            /* score for collecting lenses */