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added using separate constants for tiles in EM engine caves and game logic
[rocksndiamonds.git]
/
src
/
game_em
/
cave.c
diff --git
a/src/game_em/cave.c
b/src/game_em/cave.c
index 42d2eb0aa63cad7c031188a39e63261472fb95e3..ed5dc9426101925efaffd6877b8bdf66d5fd8960 100644
(file)
--- a/
src/game_em/cave.c
+++ b/
src/game_em/cave.c
@@
-70,18
+70,18
@@
void setLevelInfoToDefaults_EM(void)
for (i = 0; i < 8; i++)
for (j = 0; j < 9; j++)
for (i = 0; i < 8; i++)
for (j = 0; j < 9; j++)
- cav.eater_array[i][j] =
X
blank;
+ cav.eater_array[i][j] =
C
blank;
for (i = 0; i < 8; i++)
for (j = 0; j < 8; j++)
for (i = 0; i < 8; i++)
for (j = 0; j < 8; j++)
- cav.ball_array[i][j] =
X
blank;
+ cav.ball_array[i][j] =
C
blank;
for (i = 0; i < TILE_MAX; i++)
for (i = 0; i < TILE_MAX; i++)
- cav.android_array[i] =
X
blank;
+ cav.android_array[i] =
C
blank;
for (x = 0; x < CAVE_WIDTH; x++)
for (y = 0; y < CAVE_HEIGHT; y++)
for (x = 0; x < CAVE_WIDTH; x++)
for (y = 0; y < CAVE_HEIGHT; y++)
- cav.cave[x][y] =
Zborder
;
+ cav.cave[x][y] =
Cblank
;
}
}