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moved flag for "game over" from player to game structure
[rocksndiamonds.git]
/
src
/
game.h
diff --git
a/src/game.h
b/src/game.h
index a0ffe85a31b15e7dff94dee66e4c7ef24844c3b9..fffbefa2766009efdb2e86d4129312799e7a632d 100644
(file)
--- a/
src/game.h
+++ b/
src/game.h
@@
-186,6
+186,7
@@
struct GameInfo
int belt_dir_nr[4];
int switchgate_pos;
int wind_direction;
int belt_dir_nr[4];
int switchgate_pos;
int wind_direction;
+
boolean explosions_delayed;
boolean envelope_active;
boolean no_time_limit; // (variable only in very special case)
boolean explosions_delayed;
boolean envelope_active;
boolean no_time_limit; // (variable only in very special case)
@@
-229,8
+230,9
@@
struct GameInfo
// values for game engine snapshot control
struct GameSnapshotInfo snapshot;
// values for game engine snapshot control
struct GameSnapshotInfo snapshot;
- // values for handling states for solved level
+ // values for handling states for solved level
and game over
boolean LevelSolved;
boolean LevelSolved;
+ boolean GameOver;
boolean LevelSolved_GameWon;
boolean LevelSolved_GameEnd;
boolean LevelSolved_GameWon;
boolean LevelSolved_GameEnd;
@@
-253,6
+255,7
@@
struct PlayerInfo
boolean killed; // player maybe present/active, but killed
boolean reanimated; // player maybe killed, but reanimated
boolean killed; // player maybe present/active, but killed
boolean reanimated; // player maybe killed, but reanimated
+ boolean buried; // player finally killed and removed
int index_nr; // player number (0 to 3)
int index_bit; // player number bit (1 << 0 to 1 << 3)
int index_nr; // player number (0 to 3)
int index_bit; // player number bit (1 << 0 to 1 << 3)
@@
-287,8
+290,6
@@
struct PlayerInfo
boolean gravity;
boolean gravity;
- boolean GameOver;
-
int last_move_dir;
boolean is_active;
int last_move_dir;
boolean is_active;