rnd-19980930-1
[rocksndiamonds.git] / src / game.h
index b0aa6e9f9c6700bb7b229ce104ffa6e6d4311ebc..fce926030bcb7489bc8ae610e9d7d5e7184a8654 100644 (file)
@@ -1,13 +1,12 @@
 /***********************************************************
 *  Rocks'n'Diamonds -- McDuffin Strikes Back!              *
 *----------------------------------------------------------*
-*  ©1995 Artsoft Development                               *
-*        Holger Schemel                                    *
-*        33659 Bielefeld-Senne                             *
-*        Telefon: (0521) 493245                            *
-*        eMail: aeglos@valinor.owl.de                      *
-*               aeglos@uni-paderborn.de                    *
-*               q99492@pbhrzx.uni-paderborn.de             *
+*  (c) 1995-98 Artsoft Entertainment                       *
+*              Holger Schemel                              *
+*              Oststrasse 11a                              *
+*              33604 Bielefeld                             *
+*              phone: ++49 +521 290471                     *
+*              email: aeglos@valinor.owl.de                *
 *----------------------------------------------------------*
 *  game.h                                                  *
 ***********************************************************/
@@ -25,8 +24,8 @@
 #define MF_MOVING              1
 #define MF_ACTION              2
 
-#define SCROLL_FIGURE_INIT     0
-#define SCROLL_FIGURE_GO_ON    1
+#define SCROLL_INIT            0
+#define SCROLL_GO_ON           1
 
 /* explosion position marks */
 #define EX_NORMAL              0
@@ -81,6 +80,7 @@ void ScrollLevel(int, int);
 BOOL MoveFigureOneStep(struct PlayerInfo *, int, int, int, int);
 BOOL MoveFigure(struct PlayerInfo *, int, int);
 void ScrollFigure(struct PlayerInfo *, int);
+void ScrollScreen(struct PlayerInfo *, int);
 
 void TestIfGoodThingHitsBadThing(int, int);
 void TestIfBadThingHitsGoodThing(int, int);