#define SNAPSHOT_MODE_EVERY_COLLECT 3
#define SNAPSHOT_MODE_DEFAULT SNAPSHOT_MODE_OFF
+// values for game action events handled by game engine
+#define GAME_EVENTS_NONE 0
+#define GAME_EVENTS_KEYS (1 << 0)
+#define GAME_EVENTS_MOUSE (1 << 1)
+
+#define GAME_EVENTS_DEFAULT GAME_EVENTS_KEYS
+
struct GamePanelInfo
{
boolean max_num_changes_per_frame;
boolean use_reverse_scan_direction;
+ // bit mask to indicate game action events handled by game engine
+ int event_mask;
+
// variable within running game
int yamyam_content_nr;
boolean robot_wheel_active;
// values for the new EMC elements
int lenses_time_left;
int magnify_time_left;
- boolean ball_state;
+ boolean ball_active;
int ball_content_nr;
// values for player idle animation (no effect on engine)
int centered_player_nr;
int centered_player_nr_next;
boolean set_centered_player;
- boolean set_centered_player_fast;
+ boolean set_centered_player_wrap;
// values for random number generator initialization after snapshot
unsigned int num_random_calls;