fixed network games, part 1: separate locally and network connected players
[rocksndiamonds.git] / src / game.h
index 93e1d0948fbd3de468f3ad1c870e48da4532106a..d65ebd9af24268b575bae380dbaa85d53777edbd 100644 (file)
@@ -225,6 +225,8 @@ struct GameInfo
 struct PlayerInfo
 {
   boolean present;             /* player present in level playfield */
+  boolean connected_locally;   /* player connected (locally) */
+  boolean connected_network;   /* player connected (network) */
   boolean connected;           /* player connected (locally or via network) */
   boolean active;              /* player present and connected */
   boolean mapped;              /* player already mapped to input device */