boolean can_fall_into_acid;
+ boolean gravity;
+
boolean LevelSolved, GameOver;
int last_move_dir;
void Blocked2Moving(int, int, int *, int *);
void DrawDynamite(int, int);
+void StartGameActions(boolean, boolean, long);
+
void GameActions(void);
+void GameActions_EM_Main();
+void GameActions_RND();
+
void ScrollLevel(int, int);
void InitPlayLevelSound();