int centered_player_nr;
int centered_player_nr_next;
boolean set_centered_player;
+
+ /* values for random number generator initialization after snapshot */
+ unsigned long num_random_calls;
};
struct PlayerInfo
boolean present; /* player present in level playfield */
boolean connected; /* player connected (locally or via network) */
boolean active; /* player present and connected */
+ boolean killed; /* player maybe present/active, but killed */
int index_nr; /* player number (0 to 3) */
int index_bit; /* player number bit (1 << 0 to 1 << 3) */
void RaiseScore(int);
void RaiseScoreElement(int);
+
+void RequestQuitGameExt(boolean, boolean, char *);
void RequestQuitGame(boolean);
+unsigned int InitEngineRandom_RND(long);
+unsigned int RND(int);
+
void FreeEngineSnapshot();
void LoadEngineSnapshot();
void SaveEngineSnapshot();