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replaced local static variables with variables stored in engine snapshots
[rocksndiamonds.git]
/
src
/
game.h
diff --git
a/src/game.h
b/src/game.h
index 5e3bc7eff6983153a3d58246e5c949e7975076fe..cd388da73abb3f792c094dfbb1a667359ee9cdfa 100644
(file)
--- a/
src/game.h
+++ b/
src/game.h
@@
-272,6
+272,11
@@
struct PlayerInfo
boolean is_bored;
boolean is_sleeping;
+ boolean was_waiting;
+ boolean was_moving;
+ boolean was_snapping;
+ boolean was_dropping;
+
boolean cannot_move;
int frame_counter_bored;