replaced local static variables with variables stored in engine snapshots
[rocksndiamonds.git] / src / game.h
index 5e3bc7eff6983153a3d58246e5c949e7975076fe..cd388da73abb3f792c094dfbb1a667359ee9cdfa 100644 (file)
@@ -272,6 +272,11 @@ struct PlayerInfo
   boolean is_bored;
   boolean is_sleeping;
 
+  boolean was_waiting;
+  boolean was_moving;
+  boolean was_snapping;
+  boolean was_dropping;
+
   boolean cannot_move;
 
   int frame_counter_bored;