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fixed sound for charging level time (energy) for MM engine
[rocksndiamonds.git]
/
src
/
game.h
diff --git
a/src/game.h
b/src/game.h
index 5d5e887d4857270541ce491bd39c2e3a88128102..c6f74f865d36a0179decb5160e100c08ff99a3d2 100644
(file)
--- a/
src/game.h
+++ b/
src/game.h
@@
-232,6
+232,8
@@
struct PlayerInfo
byte programmed_action; /* action forced by game itself (like moving
through doors); overrides other actions */
byte programmed_action; /* action forced by game itself (like moving
through doors); overrides other actions */
+ struct MouseActionInfo mouse_action; /* (used by MM engine only) */
+
int jx, jy, last_jx, last_jy;
int MovDir, MovPos, GfxDir, GfxPos;
int Frame, StepFrame;
int jx, jy, last_jx, last_jy;
int MovDir, MovPos, GfxDir, GfxPos;
int Frame, StepFrame;
@@
-382,6
+384,10
@@
void ScrollLevel(int, int);
void InitPlayLevelSound();
void PlayLevelSound_EM(int, int, int, int);
void PlayLevelSound_SP(int, int, int, int);
void InitPlayLevelSound();
void PlayLevelSound_EM(int, int, int, int);
void PlayLevelSound_SP(int, int, int, int);
+void PlayLevelSound_MM(int, int, int, int);
+void PlaySound_MM(int);
+void PlaySoundLoop_MM(int);
+void StopSound_MM(int);
void RaiseScore(int);
void RaiseScoreElement(int);
void RaiseScore(int);
void RaiseScoreElement(int);