fixed sound for charging level time (energy) for MM engine
[rocksndiamonds.git] / src / game.h
index 0e87912e25e4c6e42c76b7c975818709fe790ded..c6f74f865d36a0179decb5160e100c08ff99a3d2 100644 (file)
@@ -384,6 +384,10 @@ void ScrollLevel(int, int);
 void InitPlayLevelSound();
 void PlayLevelSound_EM(int, int, int, int);
 void PlayLevelSound_SP(int, int, int, int);
 void InitPlayLevelSound();
 void PlayLevelSound_EM(int, int, int, int);
 void PlayLevelSound_SP(int, int, int, int);
+void PlayLevelSound_MM(int, int, int, int);
+void PlaySound_MM(int);
+void PlaySoundLoop_MM(int);
+void StopSound_MM(int);
 
 void RaiseScore(int);
 void RaiseScoreElement(int);
 
 void RaiseScore(int);
 void RaiseScoreElement(int);