#define SCROLL_INIT 0
#define SCROLL_GO_ON 1
-/* explosion position marks */
+/* explosion position and phase marks */
+#define EX_PHASE_START 0
#define EX_NORMAL 0
#define EX_CENTER 1
#define EX_BORDER 2
void EdelsteinFunkeln(int, int);
void MauerWaechst(int, int);
void MauerAbleger(int, int);
-void GameActions(byte);
+void GameActions(void);
void ScrollLevel(int, int);
boolean MoveFigureOneStep(struct PlayerInfo *, int, int, int, int);