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moved flag for active/inactive game panel from player to game structure
[rocksndiamonds.git]
/
src
/
game.h
diff --git
a/src/game.h
b/src/game.h
index b6e9f5b0ee629dd90784d768a0a139f4c477e3f6..947d4662653923e0ea14e8ad15a06a9e72979c2e 100644
(file)
--- a/
src/game.h
+++ b/
src/game.h
@@
-100,6
+100,9
@@
struct GamePanelInfo
struct TextPosInfo player_name;
struct TextPosInfo level_name;
struct TextPosInfo level_author;
struct TextPosInfo player_name;
struct TextPosInfo level_name;
struct TextPosInfo level_author;
+
+ /* value to determine if panel will be updated or not */
+ boolean active;
};
struct GameButtonInfo
};
struct GameButtonInfo
@@
-266,7
+269,6
@@
struct PlayerInfo
boolean LevelSolved_GameWon;
boolean LevelSolved_GameEnd;
boolean LevelSolved_GameWon;
boolean LevelSolved_GameEnd;
- boolean LevelSolved_PanelOff;
boolean LevelSolved_SaveTape;
boolean LevelSolved_SaveScore;
boolean LevelSolved_SaveTape;
boolean LevelSolved_SaveScore;