added configurability of different window size for title screens
[rocksndiamonds.git] / src / game.h
index b801932c3f9df35338c2519a69d7d7a4af54a889..93ab629af638e6a63ee2a26111d7f40ffbd29001 100644 (file)
 #define STR_SNAPSHOT_MODE_OFF          "off"
 #define STR_SNAPSHOT_MODE_EVERY_STEP   "every_step"
 #define STR_SNAPSHOT_MODE_EVERY_MOVE   "every_move"
-#define STR_SNAPSHOT_MODE_DEFAULT      STR_SNAPSHOT_MODE_EVERY_MOVE
+#define STR_SNAPSHOT_MODE_DEFAULT      STR_SNAPSHOT_MODE_OFF
 
 #define SNAPSHOT_MODE_OFF              0
 #define SNAPSHOT_MODE_EVERY_STEP       1
 #define SNAPSHOT_MODE_EVERY_MOVE       2
-#define SNAPSHOT_MODE_DEFAULT          SNAPSHOT_MODE_EVERY_MOVE
+#define SNAPSHOT_MODE_DEFAULT          SNAPSHOT_MODE_OFF
 
 
 struct GamePanelInfo
@@ -128,6 +128,7 @@ struct GameInfo
   struct GameButtonInfo button;
 
   /* values for graphics engine customization */
+  int graphics_engine_version;
   boolean use_native_emc_graphics_engine;
   boolean use_native_sp_graphics_engine;
   boolean use_masked_pushing;