added function to get the size of a player's inventory for all game engines
[rocksndiamonds.git] / src / game.h
index 22e59af69a8c24839ace1ba34453accf1d3fbaf0..7bf665e821304f10af32db57337eb5561681bb1f 100644 (file)
@@ -344,6 +344,8 @@ void DEBUG_SetMaximumDynamite();
 void GetPlayerConfig(void);
 int GetElementFromGroupElement(int);
 
+int getPlayerInventorySize(int);
+
 void DrawGameValue_Time(int);
 void DrawGameDoorValues(void);