added basic game engine integration for Mirror Magic game engine code
[rocksndiamonds.git] / src / game.h
index 7bf665e821304f10af32db57337eb5561681bb1f..65e0375a75e9db07ba9dc6dcc0485c291486deaf 100644 (file)
@@ -281,6 +281,8 @@ struct PlayerInfo
 
   boolean cannot_move;
 
+  boolean force_dropping;      /* needed for single step mode */
+
   int frame_counter_bored;
   int frame_counter_sleeping;
 
@@ -368,6 +370,7 @@ void StartGameActions(boolean, boolean, int);
 void GameActions(void);
 void GameActions_EM_Main();
 void GameActions_SP_Main();
+void GameActions_MM_Main();
 void GameActions_RND_Main();
 void GameActions_RND();