changed global animations (esp. toons) to be controlled by game mode
[rocksndiamonds.git] / src / game.h
index a962abd7ca9afc097b0b13ed7ce721f4f634f2c9..5e3bc7eff6983153a3d58246e5c949e7975076fe 100644 (file)
 #define STR_SNAPSHOT_MODE_OFF          "off"
 #define STR_SNAPSHOT_MODE_EVERY_STEP   "every_step"
 #define STR_SNAPSHOT_MODE_EVERY_MOVE   "every_move"
-#define STR_SNAPSHOT_MODE_DEFAULT      STR_SNAPSHOT_MODE_EVERY_MOVE
+#define STR_SNAPSHOT_MODE_EVERY_COLLECT        "every_collect"
+#define STR_SNAPSHOT_MODE_DEFAULT      STR_SNAPSHOT_MODE_OFF
 
 #define SNAPSHOT_MODE_OFF              0
 #define SNAPSHOT_MODE_EVERY_STEP       1
 #define SNAPSHOT_MODE_EVERY_MOVE       2
-#define SNAPSHOT_MODE_DEFAULT          SNAPSHOT_MODE_EVERY_MOVE
+#define SNAPSHOT_MODE_EVERY_COLLECT    3
+#define SNAPSHOT_MODE_DEFAULT          SNAPSHOT_MODE_OFF
 
 
 struct GamePanelInfo
@@ -105,6 +107,7 @@ struct GameButtonInfo
   struct XY redo;
 
   struct XY save;
+  struct XY pause2;
   struct XY load;
 
   struct XY sound_music;
@@ -118,6 +121,7 @@ struct GameSnapshotInfo
 
   byte last_action[MAX_PLAYERS];
   boolean changed_action;
+  boolean collected_item;
 };
 
 struct GameInfo
@@ -127,6 +131,7 @@ struct GameInfo
   struct GameButtonInfo button;
 
   /* values for graphics engine customization */
+  int graphics_engine_version;
   boolean use_native_emc_graphics_engine;
   boolean use_native_sp_graphics_engine;
   boolean use_masked_pushing;