struct XY pause;
struct XY play;
- struct XY sound_music;
- struct XY sound_loops;
- struct XY sound_simple;
+ struct XY undo;
+ struct XY redo;
struct XY save;
struct XY load;
+
+ struct XY sound_music;
+ struct XY sound_loops;
+ struct XY sound_simple;
};
struct GameInfo
unsigned int InitEngineRandom_RND(int);
unsigned int RND(int);
-void FreeEngineSnapshot();
-void LoadEngineSnapshot();
-void SaveEngineSnapshot();
+void FreeEngineSnapshotSingle();
+void FreeEngineSnapshotList();
+void LoadEngineSnapshotSingle();
+void SaveEngineSnapshotSingle();
+void SaveEngineSnapshotToList();
boolean CheckEngineSnapshot();
void CreateGameButtons();
void FreeGameButtons();
+void MapStopPlayButtons();
+void MapUndoRedoButtons();
void MapGameButtons();
void UnmapGameButtons();
void RedrawGameButtons();